Missions and Combat System - We will expand the rotation of playable classes, dynamic events, various conditions and objectives, equipment, and diverse adversaries. To achieve this, we will be developing the game systems in two directions: “We aim to make Quasimorph a dynamic system that creates situations for players on its own. How is the full version planned to differ from the Early Access version? The exact date will depend on the speed of iterating new systems and refining existing ones, so it may change.” “We are aiming for a release sometime in 2024. We want to ensure that we are moving in the right direction, both in terms of the functioning of the game systems and overall difficulty and balance.”Īpproximately how long will this game be in Early Access? “We are a small team working on a rather ambitious game that combines multiple systems and an unconventional combination of mechanics.
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